It has been many years (13 or so) since I read the tales of the Legend of Drizzt Saga. For those who are familiar with this series, the name evokes memories of adventurous tales of grand action. For the uninitiated, these books are perhaps the definitive experience for those wanting to read fantasy works set in the universe of Dungeons and Dragons. Nerd hats on, everybody. Here, I review volume II of the Legend, which contains the Icewind Dale Trilogy: The Crystal Shard, Streams of Silver, and The Halfling’s Gem.
The Icewind Dale Trilogy
The “Icewind Dale Trilogy” is a fast-paced fantasy adventure following Drizzt and company as they fight enemies, get pursued by assassins, and more.
Salvatore does an excellent job here of keeping the action moving. The books never seem to drag–a problem that existed in the Dark Elf Trilogy. Here, readers are thrust into action scene after action scene without letting up. This was an excellent decision because that also means there is little time in the whirlwind of activity to reflect on the total coherence of the story. More on that later, but for now it is worth noting that at no point did I feel like these books dragged or that the story had crawled to a stop.
The overarching plot isn’t quite as cohesive and interesting as the Dark Elf Trilogy’s was. This trilogy feels quite a bit like a Dungeons and Dragons campaign with a few points linking all the adventures together. It just is not as tied together as the prequel trilogy. Although enemies do persist and there is a general sense of a broader world, there is little sense I do have to wonder, too, why it is referenced as the “Icewind Dale Trilogy” when, realistically, only the first book deals much with Icewind Dale proper. It’s a minor complaint, but there it is.
The part of the stories that I think I enjoyed most when I read these books so long ago was actually the part I most frequently found myself skimming this time around: the action. I know I already talked about how it is good the books stay fast-paced, and it is. My point, though, is that a lot of the fights feel very similar. Scimitars slash, hammers whirl, axes cut in half, bows fire–all with abandon. But after a while it feels like the characters are just going through the motions. The fights began to get meshed together in my mind, with just settings and a different order of enemies slain to differentiate them. They’re clearly choreographed and thought out, but–maybe this is a symptom of being older–I just wanted more plot.
What Salvatore did do quite well regarding the plot, however, was character development. Each main character (and indeed most of the secondary characters) felt like real people with motivations and personalities that were generally distinct. Whether it was Cattie-Brie or Bruenor, Wulfgar or Drizzt, the characters were all well written and interesting. Moreover, the villains themselves were intriguing and had enough backstory or mystery surrounding them to keep me interested.
Overall, the Icewind Dale Trilogy was a solid read. It’s not going to blow readers away with the plot, but it will provide several good afternoons full of sweeping adventure. And really, that’s much of what fantasy is all about.
+Good character development
+Glimpses of moral issues
-Weak overarching plot
-Why is it called “The Icewind Dale Trilogy”?
Grade: B+ “It drags at times, but ‘The Dark Elf’ Trilogy is an intriguing introduction to a fantasy legend.”
What do you think?
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