“Wildermyth” – A Fantasy Epic You Forge

Wildermyth is a video game in which you take a band of characters and go to explore a larger world that has called you to find out what’s happening. As you play, you not only explore the region around you, but you also find stories in abundance. These stories shape your characters, sometimes literally as they get new hair colors, are imbued with magic that shows through their skin, or get merged with beasts. Battles can take their toll as well, leading to characters with eye patches or other physical impacts that appear going forward.

At its core, Wildermyth is a storytelling system that throws a bunch of mini-tales at you, lets you make choices within them, and then plays out consequences of those choices. Battles are also a major part of the gameplay loop. They play out in grid-based sequences that have you interacting with the environments using your spell-casters and moving your characters around to most effectively impact the battles in your favor. They can be quite challenging, and a few wrong moves could mean you lose a character–sometimes permanently, depending upon the choices you make. The environments are hugely important, as you can start fires, watch them spread, or thwart them in order to push your own ends and bonuses. Pets, spirit creatures, weapon types, preparing ambushes, and more are all elements in the strategy. I’m certain I haven’t even encountered all the ways to fight battles in the game yet. There are so many, and a lot of them are based upon how you level up your characters.

Battles are strategic affairs in which nearly everything in the environment can have an impact upon the way they play out.

Examples may be the only way to really make clear how epic and beautiful the stories are that you help create. These stories are epic in ways that are small and beautiful. One example is I had a character who contracted an illness. We went seeking a cure for the illness after persuading the sage who was helping treat her to tell us where to find it. We had to persuade the sage because her brother had sought it and never returned, and she didn’t want us to also never come back. She came with us, much older than she’d been then. We found the cure, and I got the choice to either cure my character whom I’d developed across the land or turn the sage’s brother back from stone (we’d found him along the way). It was a brutal decision, and it had long term consequences when I chose to bring the brother back. It made the character who sacrificed some of the years of her life for another’s life into an epic hero. These kinds of small vignettes with heart-rending choices and long term impacts are found throughout the game.

Choices abound in the game, and some can have long-term impacts on how your characters interrelate.

It is true, as some reviews have pointed out, that there is an overall limit on just how many shorter stories exist in the game. This limit seems to be quite massive, though. I’ve only run into one repeat so far at 8 hours in. The repeat didn’t even feel repetitive, though, because of the way the storytelling works. It’s so dynamic that it made sense in-universe for these other characters to encounter a similar circumstance.

Each time I play Wildermyth, it feels in a way like coming home to a lengthy adventure novel that I helped forge by the choices I made. The legacy system means that characters you have fallen in love with in earlier campaigns can make appearances later, possibly as a mythic figure to look up to. It’s amazing how invested the game gets you to become in your characters after a few short hours with each of them. They will fall in love, marry, have children, grow old, watch their children become adventurers alongside them, retire, die. Some will die too young. Some will be forced to retire by disease. Each has the chance to become a legend, and each will likely find their place in your heart.

You can change equipment and upgrade it between chapters. Characters can grow old and that is shown in their appearance and some choices that open or close for them.

This game has become for me one of those that I had only dreamed of when I was younger. It’s a game in which it truly feels as though you’re playing a legacy. While it’s not open ended in the sense of “do anything,” the way the stories are presented makes it not matter. You, the player, are guiding the story, dynamically reacting in the moment to how your characters act. Do you want to risk their lives for a potential gain? Are you willing to sacrifice one to save another? How about those lovebirds over there? You didn’t ever think the children of your characters may find their own lives, but they do. It’s an absolutely incredible experience.

The presentation also has its own beauty. The characters are kind of papercraft, and their equipment, battle scars, and sometimes even basic decisions show up on their person. Maybe you chose to touch that well of magic, and something happened to you. Perhaps a beast offered a chance to forge a new path? Did you feed a small creature you found in a cave? You’ve got a pet now. The possibilities and choices are massive, and they show directly upon your characters. The music is on another level, as well. While I’d say the track selection is a bit limited, the score is epic and beautiful, full of stringed instruments that rise and swell at the appropriate times.

I can’t really recommend Wildermyth highly enough. It’s an experience that anyone with a love of stories ought to at least give a try. I adore it. It’s clearly been a labor of love for the developers, and I can tell you it’s worth every penny.

Links

Video Games– Check out all my posts on video games here.

J.W. Wartick- Always Have a Reason– Check out my “main site” which talks about philosophy of religion, theology, and Christian apologetics (among other random topics). I love science fiction so that comes up integrated with theology fairly frequently as well. I’d love to have you follow there, too!

Be sure to follow me on Twitter for discussion of posts, links to other pages of interest, random talk about theology/philosophy/apologetics/movies/scifi/sports and more!

SDG.

“The Legend of Heroes: Trails in the Sky the 3rd” – Video Game Review

I want to tell you about a story. It’s a story that starts with a young man and woman. It begins as a simple coming of age story. They work for a guild that is a quasi-police force that operates internationally. They encounter colorful characters across many parts of their land. And, ultimately, they become embroiled in a vast political plot. Later, we want to learn more about the many, many characters they encountered. Trails in the Sky the 3rd is that latter story. It’s the conclusion of the Trails in the Sky trilogy. 

The gameplay of the 3rd is different in some ways from the first two. The first two allow players to explore the nation of Liberl. This game is essentially a lengthy dungeon crawl with huge story asides scattered throughout. It’s a gameplay loop that may turn off some players but quickly becomes addictive as you get through the dungeon to learn more about side characters. This is largely done through the discovery of Sun, Moon, and Star doors which unlock minigames and flashbacks that tell sometimes lengthy stories about characters who had–at times–only minor roles in the first two games. Some of these are carefree fun. Some are heartfelt. A couple are… honestly devastating emotionally. The depth of the game’s story is almost impossible to overstate. The main plot is a good enough tale to keep you invested, but discovering even more about all of the characters on the side sustains the plot. Until you get towards the end and discover even more about the two main characters of this game–Ries and Kevin (pictured here). You become hugely invested in these two as well. 

The dungeons are occasionally sprawling, with a few easy puzzles and tons of treasure to find. The fun of the gameplay for me was found in messing with the Orbments (the game’s magic system) and equipment to make unstoppable parties that rolled over normal enemies. With a huge cast of characters to choose from, it’s fun finding combinations of characters who play well together and balance each other out. 

I hope you’ll give the “Trails in the Sky” trilogy a chance. If you’re a fan of role-playing games at all–especially if you’re a fan of traditional turn-based JRPGs–you owe it to yourself to give these games a try. The first game is a slow burn, but eventually you’ll find a beautiful, epic story that 

Links

Video Games– Check out all my posts on video games here.

J.W. Wartick- Always Have a Reason– Check out my “main site” which talks about philosophy of religion, theology, and Christian apologetics (among other random topics). I love science fiction so that comes up integrated with theology fairly frequently as well. I’d love to have you follow there, too!

Be sure to follow me on Twitter for discussion of posts, links to other pages of interest, random talk about theology/philosophy/apologetics/movies/scifi/sports and more!

SDG.

o games in the plot arc. The

“The Legend of Heroes: Trails of Cold Steel” – First Impressions

Official Art from Nihon Falcom. Used under fair use.

I started playing “The Legend of Heroes” series back in 2015, ultimately finishing the first game, “The Legend of Heroes: Trails in the Sky” in 2016. The series recaptured my love of role-playing games, particularly Japanese RPGs, in a way I never thought I’d feel again. I played through all 3 games in the “Trails in the Sky” arc and was in love with them every minute. I fell in love, moreover, with the characters. I purchased the “Trails of Cold Steel” games on sales as they came out, knowing I’d want them in my back pocket to play once I wrapped up the “Sky” series.

But once I’d finished “Sky,” I was afraid I wouldn’t find the other games captured the same feeling. I knew many people had become fans of the series by playing “Cold Steel,” but was concerned myself about how many comparisons were made to the Persona series–a series that I have played and enjoyed, but that always stresses me out. The main reason for the latter is because I always felt stressed I’d miss things and not get to enjoy the full feel of the story. But that couldn’t keep deterring me. I started watching a “Let’s Play” to experience the Crossbell games but I didn’t want to stay away from the beautiful world Falcom had created. So I dived in to “Cold Steel.”

I was blown away fairly quickly. At the very beginning, the game thrusts you into the middle of an intense action sequence, but without any connection to the characters, it was hard to really get into this part. Then, after this brief introduction to the battle system and some characters, you rewind to see Rean Schwarzer, the main protagonist, getting off a train and starting school at Thors Military Academy. In traditional Japanese role-playing game (JRPG) fashion, you can walk around and talk to people around town, and it was here I knew I was falling in love with the game. Falcom, you see, crafted a detailed, beautiful world for these games. No, the graphics aren’t the same as modern blockbuster games–Trails of Cold Steel looks like it would be at home on the PS3, for example–but the amount of details crammed in to every room is stunning. It’s the little things like having flowers prominently displayed throughout town, the way townsfolk go about their days, and the like that made me feel at home. It’s a JRPG through-and-through.

Thoughtful design aesthetics can only take one so far, however. The gameplay itself is a delight. I’m only about 15 hours in now, and the cycle seems to be: spend some time at the Academy and around town doing projects to know side characters, make connections, and complete quests; then, go off to a distant locale for field work which is where the great battle system comes in to play; repeat. Tons of character development is liberally sprinkled throughout, and I’m falling in love with the characters and setting.

There’s a clear undercurrent of class struggle happening. At Thors Military Academy, those from the upper class get their own dormitories, complete with staff to complete all their cleaning and indulge their whims. The lower class students have different dorms but have to cook, clean, and do all their housekeeping themselves. Class VII, however, combines upper and lower classes into one group of students for special assignments. This has caused no small amount of tension, especially between two main characters: Machias and Jusis. The latter is of the uppermost crust of the nobility, the former despises nobles with a passion. But I can already see there seems to be much more going on than this in the background, as we start to learn more about Jusis’s family.

The music is incredible, as it seems to always be with Falcom games. I find myself humming the tunes at work or just enjoying the music in the background as I do things around the house.

If you are a fan in any way of JRPGs, I would strongly encourage you to play these games. It’s probably best to start with the Trails in the Sky series (I reviewed the first two games here). Those games are some of my all-time favorites for their amazing stories, music, and gameplay. But if the very old school graphics of the Sky series puts you off, you should still at least give Cold Steel a try. I guarantee that you’ll find something to love in this series if you like JRPGs.

Anyway, back to playing the game! Let me know what you think, but please don’t spoil this game or later games for me!

Links

Video Games– here are all my posts about video games.

J.W. Wartick- Always Have a Reason– Check out my “main site” which talks about philosophy of religion, theology, and Christian apologetics (among other random topics). I love science fiction so that comes up integrated with theology fairly frequently as well. I’d love to have you follow there, too!

Be sure to follow me on Twitter for discussion of posts, links to other pages of interest, random talk about theology/philosophy/apologetics/movies/scifi/sports and more!

SDG.

“The Legend of Heroes: Trails in the Sky” First and Second Chapter Review

I know I’m really late to the party, but I don’t have as much time for video games as I used to. I try to be very discerning in the games I spend time on now, scouting around reviews and looking into information before I commit to playing through. “The Legend of Heroes: Trails in the Sky” had been on my list for a while. An old-school JRPG that is supposed to have a phenomenal story paired with good gameplay? Sign me up. I devoured the first chapter. I completed every single side quest, getting every treasure chest, etc. I logged about 51 total hours on the first game. The second game, I did every achievement, logging 86 hours along the way and once again enjoying every single second of it.

Trails in the Sky begins with a slow burn. It is unpretentious. It starts as what seems to be a simple coming-of-age story, as you take control of Estelle and Joshua Bright on their quest to become better “Bracers,” individuals who go around doing odd jobs, taking out monsters, and the like all to contribute to the well-being of all. Over the course of the main story, it becomes clear there is more going on than meets the eye. Friendships are formed, conspiracies develop, enemies are made, and the plot gets deeper as you continue. It is continually punctuated by joyful interludes and humor, but the plot is both serious and endearing. It gets inside your head and grows, becoming bigger and more emotionally-involving as time goes on. It’s a phenomenal take on many of the standard JRPG tropes for plot, while also pushing it in a few new directions, particularly by having such deep investment in the characters.

The world in the game is superbly detailed and developed. Locales are filled with characters who change the simple statements they say at different points in the game. The world brims with detail, though no one would claim the graphics are top-of-the line. The music is otherworldly in its quality. I don’t listen to video game soundtracks much if at all. These games stand alongside Seiken Densetsu 3 (now “Trials of Mana”) as the only soundtracks I’ve listened to outside of a track here and there.

The world, again, is developed throughout both games, with more and more locations opening up and history filled in as players explore the game. There is some backtracking, but the music is so delightful, battles are skippable by avoiding enemies (though I pretty much never did), and the animations so smooth that it never felt like a chore to backtrack through locations. The only gripe here is that some of the quests are fetch quests and require more backtracking than seems strictly necessary.

Battles are turn based and fought on a grid with boosts to critical power and the like added randomly on turns. Players can utilize systems to ensure their characters align with the most important boosts. Strategy is pretty deep and some bosses require much planning beforehand in order to effectively counter their strengths (I needed some trial and error or a guide to get some of the achievements, but I’m not going to claim to be awesome at video games). Alongside this is the “orbment” system which allows players to effectively customize their characters abilities from moment to moment by slotting in different orbs to make new synergies and unlock new moves throughout the game. Struggling with having enemies beat you to the punch? Slot in some speed orbs. Need some magical punch? There are orbs to help you there, too. It’s a great system that keeps players involved in the gameplay as it develops throughout the series.

Trails in the Sky is difficult for me to adequately describe. It has the sense of wonder, delight, and fun that I missed for a while in video games. I thought that I’d maybe lost it myself. But instead, here comes a series that has such joy built into it alongside so many plot twists, villains, and stunning revelations that I just feel my heart warm thinking about the games. I recommend them very, very highly. Play them.

The Good

+Fantastically detailed, intricate world
+Superb music
+Great overaching plot
+Side quests often seem like they have an impact in the world
+Absurdly phenomenal characters

The Bad

-Somewhat dated graphics
-Some fetch quests
-Slow start

Links

J.W. Wartick- Always Have a Reason– Check out my “main site” which talks about philosophy of religion, theology, and Christian apologetics (among other random topics). I love science fiction so that comes up integrated with theology fairly frequently as well. I’d love to have you follow there, too!

Be sure to follow me on Twitter for discussion of posts, links to other pages of interest, random talk about theology/philosophy/apologetics/movies/scifi/sports and more!

Reading through the [Alleged] Best 100 Science Fiction Books– Check out more posts in this series as I continue.

SDG.

“Amazing Tales” – Review of a pencil & paper RPG for kids

I don’t really make it a secret: I’m a huge nerd. So is my wife. So when we found out we were having a child some years ago, one of the things that came to mind was how to pass on my love of tabletop RPGs to my kids. I even did some research early on. More recently, with my child growing older and another on the way, I got more serious about the search. Time and again, the book “Amazing Tales” was what was recommended to me. This past Easter, I finally got the book for my eldest and started to play it right away.

The game is a smash hit in our house, to say the least. My kid talks about it constantly and we have a ton of fun together. I’d like to offer my own little review here, so that others who may be interested can enjoy it as much as we are!

One of the best parts about Martin Lloyd’s system is that he basically has the different aspects that make games like Dungeons & Dragons great in this game, while making them much simpler- simple enough for a four year old to grasp it. There’s character creation–you pick a “class” that relates to the type of adventures you’re doing, with several suggestions in each world (eg. Robot for the sci-fi setting or a knight in a fantasy setting). Then, you pick 4 things that the character is good at. Some ideas are provided (eg. “being strong” or “making things”), but Lloyd encourages letting your kids run with it. For example, he writes about a game with one of his kids where the Pirate he made has a pet octopus and has a kind of “handle animal” as a skill that let him, in the adventure, use the octopus to do things for him. The character creation part lets your kids run wild, but Lloyd also offers suggestions to help make characters as broadly effective as they need to be. With 4 skills, you then ask the kids to pick which they’re best at, next best at, and so on. Then, these skills are assigned a D12 (best), D10 (next best), D8, and D6. Success for using the skill is 3 or higher, so the game is heavily weighted on letting kids run with their imagination while you guide the story along.

Lloyd has 4 settings, effectively following Fairies/talking animals, knights/magic, pirates, and sci-fi tropes. I have started a homebrew setting for my kid’s knights/magic kingdom. Lloyd provides tons of ideas for expanding the setting, integrating sounds/etc. into it, and the like. Then,  you just run with it. It’s a lot like the “Yes, and” type of improv comedy people do. Your child may say something that seems impossible, but instead of shooting it down, let their imagination guide you! In the sci-fi setting played, my child played an inventor who was good at building things, and when confronted by an asteroid threat to the planet, the solution was offered to build a dungeon for it to get stuck in. We did it, but then got stuck later in the same dungeon and had to escape! These kind of wrinkles allow a more complex and rewarding play experience.

The book itself is richly illustrated and full of ideas. It’s not going to tell you everything about how to run a game, but Lloyd gives many seeds for stories (and I love the “twists” he throws into them, letting you make an even deeper story for your kids). The ways to deal with repeated failures (eg. rolling 1-2 over and over) are interesting and helpful, and the book really gives a quick baseline for you to run with as a parent. Experienced role playing gamers will easily be able to pick it up and play, while newer gamers may need to teach themselves a little bit more. Overall, the ease of the system is a huge selling point. I read the book and within a few minutes was playing the game with my child, who adores it.

Amazing Tales is a really excellent resource as an introduction to role-playing games. It does it in a way that lays foundations for a long, illustrious, book-collecting, dice-rolling career as a gamer. I very highly recommend it.

Links

J.W. Wartick- Always Have a Reason– Check out my “main site” which talks about philosophy of religion, theology, and Christian apologetics (among other random topics). I love science fiction so that comes up integrated with theology fairly frequently as well. I’d love to have you follow there, too!

Be sure to follow me on Twitter for discussion of posts, links to other pages of interest, random talk about theology/philosophy/apologetics/movies/scifi/sports and more!

SDG.

Thoughts on the Final Fantasy VII Remake

Used under fair use.

Used under fair use.

Let’s just get this out of the way. An FFVII full-on HD remake is coming, and this is probably one of the greatest pieces of gaming news ever. People will hate on it, but that’s just going to happen. Final Fantasy VII has rightly earned its place as the holy grail of JRPGs. Part of this is certainly its place in time as a game that reinvigorated the genre, but the game is just awesome.

I will have SPOILERS in the following.

Nostalgia ‘R’ Us?

Many naysayers have stepped up both before there was a remake in the works and now that it has been announced to basically say that one of the things that makes FFVII so near and dear to us is the enormous nostalgia that factors into our assessment of the game. Look online and you’ll find all kind of pictures featuring screenshots from the game saying things like “This scene wouldn’t be as funny/epic/etc. in HD.” Part of the argument is that the blocky graphics and the games sometimes self-referential humor about them is what made us love it so much.

Thus, people will say: Imagine your favorite scene in FFVII. Now think about that scene in HD. Still sound like a good idea?

My answer: Okay, I imagined my favorite scenes from FFVII in HD. It was awesome.

Yep. There is far more to FFVII than some good shots of humor from blocky graphics or some nostalgia from a game I enjoyed so long ago. It had genuinely innovative gameplay, a great plot, and–at the time–superb graphics. Do you seriously think that any of these factors can’t be carried over into a remake?

Stop trying to rain on the parade, folks. Let people be excited.

Redone Story?

The fact that Square Enix execs have mentioned redoing parts of the story hardly surprises me. Think about the amount of text in FFVII compared to the amount of dialogue in games like Mass Effect. It’s paltry. There’s going to be a significant amount of added dialogue in the game, if you ask me. Moreover, the fact that large portions of background was left untouched or unexplained means that Square Enix can take this opportunity to expand on these details and give us, well, more of what we love.

Honestly, in my opinion it makes absolute sense that they would do this. Would it be awesome to have a remake that just updated the graphics and left the game untouched? Sure. But I think it will be even more awesome to have a remake that not only updates the graphics but also fills in important plot points and gives us more dialogue. All of this, of course, is with the caveat that they stay true to the main plot of the original. This means that major points and characters should all be there. Things like Aeris/Aerith (I don’t care which is default) getting killed by Sephiroth just as you think you saved her… those things should remain largely untouched.

Updating the Game Systems?

Ah! But what about the game systems? Will they change things like the battle system, mini-games, and the like? I think that absolutely they will. Here are my brief thoughts.

First, I hope they leave the Materia system largely alone. It was pretty awesome being able to customize your characters based on the Materia they used, to level up the Materia, and so on. This system could be slightly modified but overall it was great.

Second, the battle system could be updated. Was it fun? Yes. Does it remain fun? Absolutely. Could it stand for an overhaul? Yep. I don’t know what they might do here, but I could see this being really done differently.

Third, mini-games. There are a lot in FFVII, and I hope to see them continue to appear. I wouldn’t mind some more being added too, like the cool card game from later games. I guarantee they will change these a lot and probably make it so you don’t have to complete any to beat the game.

Give me a PS4 that’s FFVII Themed

The heading pretty much says it. I want an epic-looking PS4 that is themed after FFVII. Make it happen, folks.

What do YOU think?

So what are your thoughts on the upcoming remake? Please don’t use this as your forum to just attack anyone who’s excited about it, but I am curious to know what you would like to see or not see in this remake.

Links

J.W. Wartick- Always Have a Reason– Check out my “main site” which talks about philosophy of religion, theology, and Christian apologetics (among other random topics). I love science fiction so that comes up integrated with theology fairly frequently as well. I’d love to have you follow there, too!

Be sure to follow me on Twitter for discussion of posts, links to other pages of interest, random talk about theology/philosophy/apologetics/movies/scifi/sports and more!

I enjoyed the thoughts from the editor over at RPGamer on the remake as well. I think it’s worth reading if you’d like to take the time.

SDG.

Final Fantasy Record Keeper: My Thoughts on the “Big Reveal”

FF-RCI’m writing this post the night before the “Big Reveal” so this introductory part is without knowledge of what is going to show up tomorrow. I figured it would be worth writing about, even though my prediction is it’s going to be some compilation album or book or something I’m not going to buy. Maybe it will be a game, but I suspect any game that they’re showing characters from all the Final Fantasy games is not going to be one I’d enjoy. But hey, who knows! Maybe it will be the holy grail AKA Final Fantasy VII REMAKE!!! I’ll write more when the reveal happens tomorrow.

The Reveal

Okay, so it is a game and it’s called Final Fantasy Record Keeper. Astonishing. Anyway, as I suspected it looks kind of like a cash-in on the whole series, though depending on how they do it it may be fun. The premise is some guy is studying with a Moogle and is researching Final Fantasy history. He’s going to research the stories of the games and you can pick up different characters along the way as you complete areas in the other FF games.

The problem is that the reason we love final fantasy so much has been because of the stories told therein; but how do you tell a story in a mash-up game like this? I don’t know if it’s going to be possible. Color me skeptical and probably not playing.

I guess we still have to wait for the “holy grail.”

In the meantime. I hope FFXV will be awesome. It better be, considering how long we’ve waited.